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Like in Minecraft, the fun comes from building onto and improving the world from the ground up, learning how to create and place objects as the game progresses.
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It’s a good thing too, because there’s a lot of experience to be had from the game.
DRAGON QUEST BUILDERS SWITCH REVIEW SERIES
Which is a big point in the game’s favor: Though it may look like a Minecraft clone at first glance, the application of elements and structuring from the Dragon Quest series feel natural and tailored to the experience. It’s all presented in a way that doesn’t feel tacked on, and in many respects makes the game feel like a throwback to the classic Dragon Quest games of old. Heroes encountering villains in disguise, side characters provide entertaining diversions, and the world itself is expanded into a wondrous and fantastical realm by the journey’s end. It’s nothing monumental in terms of storytelling, and feels a bit less epic than the first game’s plot, but fans of Dragon Quest will appreciate the bigger beats of the narrative. This leaves the two with only one course of action: They must rebuild each island from the ground up, proving that they seek to spread joy and prosperity, all while stopping the latest nefarious plan concocted by the forces of evil. However, they soon find that the Children of Hargon have convinced the islands’ inhabitants that Builders are the root of evil and corruption, destroying any and all creations to “prevent the spread of their wicked ways.” Keen on restoring the island to its former glory and uncovering its secrets, the duo sets off to explore the surrounding islands for materials and fellow builders. It’s not long, though, before the two discover the island was once home to a legendary builder.
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Kidnapped and abandoned by remnants of the Children of Hargon, they’re left stranded on a deserted island alongside the amnesiac warrior Malroth. Set after the events of the first entry in the series, the game sees players take the role of a new builder. Dragon Quest Builders 2 is, for lack of a better term, is the epitome of a sequel, fleshing out mechanics and features which showed potential in its predecessor while making an amiable effort to improve in others.